Origami

A web platform that transforms OCAD University's "Reuse Depot" into an organised, sustainable resource hub where students can discover and claim art materials.

Reviving the art of Book Clubs - Social media redefined

My Role: UX Designer & Researcher

Timeline: May – Aug 2024

Tools Used: Figma, Framer, Notion

Overview

01

The Problem

OCAD University has 2 small Reuse Depot corners on third and fourth floor where students can find donated art and craft materials—but it looks more like a junkyard than a resource —but it feels more cluttered than clearly organised as a resource. There's no system for inventory management, no way to know what's available before visiting, no information about material condition or donors, and no online presence whatsoever. Students waste time searching through disorganised piles, valuable materials go unnoticed, and the depot's sustainability mission is undermined by its chaotic, inaccessible state. For an art and design university that should champion resourcefulness and sustainability, this is a missed opportunity.

02

The Solution

OCAD Origami is a dedicated web platform integrated into OCAD's main website that brings order, visibility, and purpose to the Reuse Depot. Students can browse current inventory online, see material types and conditions, learn about donors, and even reserve items before visiting. The system transforms a neglected corner into a curated sustainable resource that reduces waste, saves students money, and strengthens OCAD's commitment to environmental responsibility—all while making the depot actually usable.

03

My Role

Led the complete UX/UI design process, from identifying the problem through user research to designing the information architecture, user flows, and final interface. I focused on understanding how art students search for materials, what information they need to make decisions, and how to design a system that works for both students (users) and depot managers (administrators).

Research & Discovery

User Research Methods:

  1. Site Visit & Observation: Spent time at the existing Reuse Depot documenting its current state and observing student interactions

  2. Student Interviews: Conducted 8 interviews with OCAD students about their material sourcing habits, sustainability attitudes, and depot experiences.

  3. Stakeholder Discussions: Spoke with [facilities staff/sustainability coordinator] about depot operations and challenges.

  4. Comparative Research: Analysed how other universities, makerspaces, and creative reuse centers manage similar programs

  5. Material Audit: Cataloged typical item types, conditions, and donation patterns at the depot

Key Insights:

  1. Unlike general thrift shopping, art students search by specific material types (canvas, acrylic paint, wood, fabric) for specific projects with deadlines.

  2. Students were willing to use donated materials but needed to know condition upfront. Is that paint half-dried? Is the canvas stretched or rolled? Can those markers still write? Condition transparency builds trust and reduces wasted trips.

Competitive Analysis:

Existing platforms either lack material-specific organization (Buy Nothing, Freecycle), don't serve art students' unique needs (university surplus stores), or exist only as physical spaces without digital inventory systems (creative reuse centers)—Origami is the first to combine art-material categorization, condition transparency, and online searchability specifically for a university creative community.

Journey Mapping (Pain Points):

Current Journey (Reuse Depot)

1.Hear about depot from friend (maybe) → 2. Try to find it on campus → 3. Arrive to cluttered corner → 4. Dig through piles → 5. Maybe find something useful (probably not) → 6. Leave frustrated → 7. Buy new materials instead

Desired Journey (With Origami)

1.Need canvas for project → 2. Check OCAD Origami website → 3. Search "canvas" → 4. See 3 available canvases with photos, conditions, locations → 5. Reserve one → 6. Visit depot, pick up reserved item → 7. Complete project with free, sustainable material → 8. Return to donate leftover supplies

User Persona

Persona 1: The Budget-Conscious Student

"Art supplies are expensive. I'd love to find free materials if I knew what was available."

  • Age: 20, 2nd-year Illustration student

  • Lives on tight budget, always looking for ways to save

  • Environmentally conscious but prioritizes cost

  • Needs: Clear inventory, easy search by material type, reservation to ensure availability

  • Pain points: Can't afford to waste time on trips that don't yield materials; needs to know before going

Persona 2: The Experimental Creator

"I love working with found materials, but I need inspiration about what's possible."

  • Age: 23, 4th-year Sculpture student

  • Excited by constraints and unconventional materials

  • Enjoys sustainability aspect as part of artistic practice

  • Needs: Browse-friendly interface, visual inventory, material inspiration

  • Pain points: Current depot is overwhelming; wants to see possibilities, not dig through chaos

Persona 3: The Generous Donor

"I have materials left over from projects. I'd donate if I knew someone would actually use them."

  • Age: 33, Faculty member/ graduate student/ Alumni, artists outside of OCAD

  • Has accumulated materials over years

  • Wants materials to have second life, not go to landfill

  • Needs: Easy donation process, recognition for contribution, confidence items will be used

  • Pain points: No clear donation system; doesn't know if anyone actually uses the depot

Persona 4: The Depot Manager (Administrator)

"I want to help, but managing this manually is impossible."

  • A student volunteer or member of student union

  • Overwhelmed by lack of organization system

  • Wants depot to succeed but needs tools

  • Needs: Inventory management system, donation tracking, usage statistics

  • Pain points: Can't track what comes in/out; no way to measure impact; maintenance is reactive, not proactive

Define & Ideate

Design
Goals:

  1. Make the Invisible Visible: Transform the depot from hidden chaos to discoverable resource through comprehensive online inventory.

  2. Design for Two Users: Create seamless experiences for both students (finding/reserving) and administrators (managing inventory).

  3. Prioritize Material-Specific Search: Art students think in material types—the taxonomy and filters must match their mental models.

  4. Build Trust Through Transparency: Show condition, photos, and details upfront so students can make informed decisions remotely.

  5. Encourage Sustainable Culture: Make reusing materials feel easy, responsible, and community-oriented, not like settling for scraps.

Brainstorming ideas

  • Photo requirements for each listing with condition notes

  • "Quick picks" for common searches (paint, canvas, paper)

  • QR codes on physical items linking to digital listings

Information Architecture:

User Flows:

Student Browsing and Reserving: 1. Land on Origami homepage → 2. Search "acrylic paint" or browse Paint category → 3. View filtered results with photos → 4. Click item for details → 5. Check condition and quantity → 6. Click "Reserve" → 7. Log in with student ID → 8. Confirm reservation → 9. Receive confirmation email with pickup details

Design Solution

Browsing Current Inventory

The browse inventory screen supports exploratory discovery of available materials within the reuse depot. Items are presented in a clear, scannable grid, allowing users to quickly assess availability, category, and quantity without needing to open each item.

Browsing Current Inventory - expanded view

Provides detailed information about a material’s condition, availability, and pickup details to support informed requesting.

Donate

This screen enables users to contribute unused art and design materials to OCAD’s reuse depot through a guided, low-friction donation flow. The layout prioritizes clarity and ease by clearly explaining what can be donatedhow the process works, and what happens after submission before users reach the form.

Donation Form

Collects essential donor and material details through a structured, low-friction submission flow.

Reflection & Next Steps

What I Learned

Designing for sustainability required balancing idealism with practicality—students care about environmental impact, but convenience and cost are stronger motivators, teaching me that sustainable design must make the right choice the easy choice, not just the virtuous one.

What I'd Do Differently

I would conduct usability testing with depot administrators to validate the inventory management workflow, prototype the experience first since students are always on-the-go, involve OCAD facilities/IT departments sooner to understand technical constraints, and explore gamification or incentive systems more deeply to drive adoption.

Business Considerations

Origami operates as a free university service improving campus sustainability and student experience. Success metrics include inventory turnover rate, percentage of students using the depot, pounds of waste diverted, and donation frequency & potential partnerships with local art supply stores for additional donations.
The system reduces OCAD's waste disposal costs while supporting students financially, creating a win-win that justifies minimal operational investment.

OCAD Origami represents my belief that good design can solve overlooked problems with systemic impact. This project taught me that sometimes the most valuable design work isn't creating something new—it's bringing order, accessibility, and dignity to something that already exists but has been neglected.

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